Hertz
Member
Winner of Chiliad-Sandy Triathlon
Posts: 580
Registered on: December 2015
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Post by Hertz on Aug 2, 2016 17:11:48 GMT
I gotta say it's very well done! I think the braking strips for the pits are too strong but I like it very much. 9/10
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Post by Skirakzalus on Aug 2, 2016 17:39:16 GMT
I gotta say it's very well done! I think the braking strips for the pits are too strong but I like it very much. 9/10 Thx, that's the one point I wan't sure about. Just noticed you can edit the strenght. But I might just remove them completely anyways. The pit itself is much longe rthan the normal route anyways. ^^
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Hertz
Member
Winner of Chiliad-Sandy Triathlon
Posts: 580
Registered on: December 2015
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Post by Hertz on Aug 2, 2016 17:48:14 GMT
Oh I forgot NoNaCl (tm) 6th week (say goodbye to the old creator) report: Salt level: we decided to embrace salt for this day Places: First - Baron, Second - Hertz, Third - ObiWan_Kannabis Next Monday we are back with best tracks from creator 2.0 (although not as optimistic as I was yesterday.)
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bladecruiser
Member
Posts: 1,287
Registered on: June 2015
Social Club: BladeCruiser
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Post by bladecruiser on Aug 3, 2016 1:54:58 GMT
Skirakzalus Yea, the track turned out amazing. I suggest for the pits that you leave the slow downs in where they are, so you don't go full speed and jump off the track there, but otherwise, I wouldn't change anything. I also want to say that I really like how you used the pipe pieces for the overhangs, that was really cool.
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Post by Skirakzalus on Aug 3, 2016 2:54:38 GMT
Skirakzalus Yea, the track turned out amazing. I suggest for the pits that you leave the slow downs in where they are, so you don't go full speed and jump off the track there, but otherwise, I wouldn't change anything. I also want to say that I really like how you used the pipe pieces for the overhangs, that was really cool. Thx. ^^ Wasn't too sure about the overhangs, but wanted to try that. I think I'll just try around with the slowdowns. The way it is some people, including me, don't really like it. Don't want to remove it completely, but rather have a slight slowdown. This is too harsh.
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Post by redlaserbm on Aug 3, 2016 3:46:23 GMT
Humorous track-blocking crash during the final race of the most recent playlist:
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Post by misssnuggles on Aug 3, 2016 3:48:00 GMT
Humorous track-blocking crash during the final race of the most recent playlist: video I was sitting still on the track for everyone to pass, so then they just hit me anyway. Not much I could do.
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bladecruiser
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Posts: 1,287
Registered on: June 2015
Social Club: BladeCruiser
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Post by bladecruiser on Aug 3, 2016 5:05:24 GMT
rsg.ms/4db2efe <-- first attempt at "race-ifying" a track, had like 70-80 props used for directional and blocking purposes, used the remainder to turn it into a proper racing circuit. For those that like to push track limits, there may be penalties handed out on the spot for such behavior. This is only in place for turn exits where curbs have been laid down.
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Post by misssnuggles on Aug 3, 2016 5:12:15 GMT
rsg.ms/4db2efe <-- first attempt at "race-ifying" a track, had like 70-80 props used for directional and blocking purposes, used the remainder to turn it into a proper racing circuit. For those that like to push track limits, there may be penalties handed out on the spot for such behavior. This is only in place for turn exits where curbs have been laid down. Putting slow strips on corner exits and anywhere but pits for that matter ruins side by side racing and battles. Hope this doesn't become a trend.
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bladecruiser
Member
Posts: 1,287
Registered on: June 2015
Social Club: BladeCruiser
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Post by bladecruiser on Aug 3, 2016 5:29:01 GMT
rsg.ms/4db2efe <-- first attempt at "race-ifying" a track, had like 70-80 props used for directional and blocking purposes, used the remainder to turn it into a proper racing circuit. For those that like to push track limits, there may be penalties handed out on the spot for such behavior. This is only in place for turn exits where curbs have been laid down. Putting slow strips on corner exits and anywhere but pits for that matter ruins side by side racing and battles. Hope this doesn't become a trend. In this instance, the track was made specifically with track limits being enforced during the event it was being used in. The slow strips offer an immediate penalty for exceeding the track's defined limits without needing to ask the event organizer about it every time it happens. I don't intend to use it on anything where it really isn't needed (mostly thinking to use it to stop people from cutting straight through chicanes without needing to use visible and ugly apex barriers).
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Post by misssnuggles on Aug 3, 2016 5:36:36 GMT
Putting slow strips on corner exits and anywhere but pits for that matter ruins side by side racing and battles. Hope this doesn't become a trend. In this instance, the track was made specifically with track limits being enforced during the event it was being used in. The slow strips offer an immediate penalty for exceeding the track's defined limits without needing to ask the event organizer about it every time it happens. I don't intend to use it on anything where it really isn't needed (mostly thinking to use it to stop people from cutting straight through chicanes without needing to use visible and ugly apex barriers). Some concerns; It's a huge disadvantage if you aren't an amazing racer, I make mistakes a lot as do others and the dirt alone is a punishment. Rejoining after a corner at well below race pace is dangerous as even if you give room, the other racers have a lot of speed on you for all of the short straight. If you're battling with someone closely and the person in front steps a tyre wrong they've just unintentionally brake checked the person behind which can end in a pile up if it's in a pack. Battling side by side as I've mentioned sometimes uses a bit extra track as none of us are professional racers. Another battling issue is if there's latency and your car is shown wider than it actually is it can force someone off the road unintentionally, vice versa if there's latency for a car that is unintentionally pushing you wider.
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jawn
Member
Posts: 128
Registered on: August 2015
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Post by jawn on Aug 3, 2016 7:02:22 GMT
Seconded. Almost got pushed off on to the slow strips by Gio because of his lag cushion, meanwhile he had no idea it was happening. I personally feel that driving in the dirt is punishment enough if you go off track, it slows you down enough to ruin your speed on the straight.
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bladecruiser
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Posts: 1,287
Registered on: June 2015
Social Club: BladeCruiser
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Post by bladecruiser on Aug 3, 2016 7:11:47 GMT
In this instance, the track was made specifically with track limits being enforced during the event it was being used in. The slow strips offer an immediate penalty for exceeding the track's defined limits without needing to ask the event organizer about it every time it happens. I don't intend to use it on anything where it really isn't needed (mostly thinking to use it to stop people from cutting straight through chicanes without needing to use visible and ugly apex barriers). Some concerns; It's a huge disadvantage if you aren't an amazing racer, I make mistakes a lot as do others and the dirt alone is a punishment. Rejoining after a corner at well below race pace is dangerous as even if you give room, the other racers have a lot of speed on you for all of the short straight. If you're battling with someone closely and the person in front steps a tyre wrong they've just unintentionally brake checked the person behind which can end in a pile up if it's in a pack. Battling side by side as I've mentioned sometimes uses a bit extra track as none of us are professional racers. Another battling issue is if there's latency and your car is shown wider than it actually is it can force someone off the road unintentionally, vice versa if there's latency for a car that is unintentionally pushing you wider. Yea, those are all issues that come up pretty much each week that SATCC runs. The track was made with that event in mind, so it uses aspects of the rules to shape the track. In this case, anyone that goes off that isn't a result of a take out (which you'd be spinning around out of control anyways), will be given a penalty of some kind. This puts the penalty onto the track, where track limits are clearly marked by the bright red and white rumble strips, and anyone that puts tires past that point will get hit with a slow strip and brought down to a low speed. If it's the result of a take out, it means that you won't be shunted clear over the dirt and into the tire wall that blocks off the destructibles and kerbs in that area, so you'd be able to recover yourself much easier and quicker. Edit - this reply works with jawn's concerns as well.
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Prutoog
Member
If you no longer go for a gap that doesn't exist. You're no longer a nodo playlist driver!
Posts: 570
Registered on: June 2015
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Post by Prutoog on Aug 3, 2016 12:03:45 GMT
Well bladecruiser you should consider taking out the tire wall on the last corner (only if you keep the strips) to give more recover/speed up room to those caught by the strips. I saw several accidents caused by people literally crawling their way back on track,straight on the racing line, where those who took the corner perfectly get slow-down-stripped by a prop called bad track reentry.
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The_Bad_Loser
Member
Recent Status?
Posts: 1,044
Registered on: July 2014
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Post by The_Bad_Loser on Aug 3, 2016 13:16:22 GMT
Blade's track is definitely not for the faint of heart. It's a serious track that requires practice. That said, I loved it. I like the use of the slow strips, though the pit exit is a bit concerning. I don't think we'll see this sort of application very often. The strips aren't used on every turn so it's not as though it's going to happen often. Not every turn is one that can be taken two-wide. Just view the turns with slows strips as one of those turns, or be extra cautious when entering the turn with another car beside you. I'm really excited to see what our talented track creators can piece together with this update.
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