drknut
Member
Posts: 387
Registered on: August 2016
Steam: Knut
Social Club: DrKnut
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Post by drknut on Sept 13, 2016 10:22:58 GMT
If your struggling to get opinions on a track you can use this thread Maybe add this thread (http://nodo.freeforums.net/thread/4147/all-test-track?page=1) as well, as the other is PS-specific
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JudoJoker
Member
Posts: 172
Registered on: February 2015
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Post by JudoJoker on Oct 13, 2016 22:16:22 GMT
The guardrails on raised tracks are actually really good for blocking off sidewalks when the pavement is sunk into the ground.
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hoche350
Member
Posts: 134
Registered on: October 2015
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Post by hoche350 on Nov 16, 2016 23:18:19 GMT
Hello everyone! Does anybody know if theres a way to make the football balls fall at the start of a race without thouching them!
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Post by jeffreyb1990 on Dec 14, 2016 10:29:47 GMT
What's the maximum difference in upward angle between road pieces and still get a smooth result at high speed? Because I haven't used the creator in some time and want to rebuilt one of my old tracks. However I have limited space to build the 3 bridges.
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Post by pressuredrop on Jan 8, 2017 22:38:32 GMT
What's the maximum difference in upward angle between road pieces and still get a smooth result at high speed? Because I haven't used the creator in some time and want to rebuilt one of my old tracks. However I have limited space to build the 3 bridges. You could try using the smallest road piece several times, and increase very slightly each one, but it is slightly tricky to get it nice and smooth, just have to keep driving over and testing it until it feels nice
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Post by jeffreyb1990 on Jan 8, 2017 23:44:06 GMT
What's the maximum difference in upward angle between road pieces and still get a smooth result at high speed? Because I haven't used the creator in some time and want to rebuilt one of my old tracks. However I have limited space to build the 3 bridges. You could try using the smallest road piece several times, and increase very slightly each one, but it is slightly tricky to get it nice and smooth, just have to keep driving over and testing it until it feels nice I already asked it on TS and tested it myself. 2,5 degrees is the maximum in slow sections, but I rather not go above 2 degrees to keep it as smooth as possible.
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Post by FriendlyBaron on Jan 21, 2017 2:57:37 GMT
I haven't seen any videos or posts about it here, so I made a video about a way to stop pedestrians from spawning in races:
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Post by jeffreyb1990 on Jan 21, 2017 14:49:22 GMT
I haven't seen any videos or posts about it here, so I made a video about a way to stop pedestrians from spawning in races: Nice video, Baron. I completely forgot that this works. So thank you for reminding me ovivoJR, maybe something for the hospital area at Monaco if you have a prop left.
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ovivoJR
Member
World Championship´s: Grotti F1 2015, Formula E , SATCC Season 1, SATCC Season 4
Posts: 1,512
Registered on: May 2015
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Post by ovivoJR on Jan 21, 2017 15:01:47 GMT
I haven't seen any videos or posts about it here, so I made a video about a way to stop pedestrians from spawning in races: Nice video, Baron. I completely forgot that this works. So thank you for reminding me ovivoJR , maybe something for the hospital area at Monaco if you have a prop left. I will try this.
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hoche350
Member
Posts: 134
Registered on: October 2015
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Post by hoche350 on Jan 25, 2017 22:24:17 GMT
This is very good, shame I never have props left when creating races
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Post by FriendlyBaron on Jan 26, 2017 6:06:58 GMT
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Deleted
Deleted Member
Posts: 0
Registered on: January 1970
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Post by Deleted on Feb 14, 2017 8:27:00 GMT
I have a pretty good tip:
If you use raised stunt track for your barriers, you know it can be a pain in the ass to lower those things, because you have to do it with the advanced options and it takes a long time to do it. Especially when you have a lot of those props. There is a quicker way to do this though. Here's what you do:
-Go in vehicle cam (just press the normal camera change button) -Select the raised stunt track -Go to advanced options -Lower the prop (you will see that it goes a lot faster now) -Go back to normal cam so you change the position and rotation from there
It really goes a lot faster. Sometimes the prop will be transparent and you won't really see it that well, so be aware of that. Hope this has helped!
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Deleted
Deleted Member
Posts: 0
Registered on: January 1970
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Post by Deleted on Feb 18, 2017 9:11:11 GMT
I have a pretty good tip: If you use raised stunt track for your barriers, you know it can be a pain in the ass to lower those things, because you have to do it with the advanced options and it takes a long time to do it. Especially when you have a lot of those props. There is a quicker way to do this though. Here's what you do: -Go in vehicle cam (just press the normal camera change button) -Select the raised stunt track -Go to advanced options -Lower the prop (you will see that it goes a lot faster now) -Go back to normal cam so you change the position and rotation from there It really goes a lot faster. Sometimes the prop will be transparent and you won't really see it that well, so be aware of that. Hope this has helped! just some thing that i have seen in creator for a bit. If you are running a higher fps ajustments go alot faster. The only reasion I can think of is that ajustments have a value per frame so if you run at like 120 fps then stuff moves 4x faster then at 30fps like on xbox and ps4. When i get a bit of free time i can try to make a video showing this.
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Post by FriendlyBaron on Feb 27, 2017 3:36:47 GMT
If you don't know how to publish a job without testing it (i.e. gfred), here is how:
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G.L.E.N
Member
Posts: 443
Registered on: September 2015
Steam: G.L.E.N
Social Club: G.L.E.N
Discord: G.L.E.N#5416
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Post by G.L.E.N on Feb 27, 2017 4:50:58 GMT
I once made those Starting grids Tutorials. I may remake them.
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