Qexor
Member
Consistently Inconsistent
Posts: 169
Registered on: May 2014
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Post by Qexor on Oct 10, 2014 21:02:48 GMT
So recently I got inspired by Broughy with his Cutting Coroners Grand Prix circuit and it occured to me that some of the Rockstar races are really good but the circuits are just too short to ever be considered in Endurance Races and crew events. So i went to my Xbox put GTA in and started up the content creator to work on some of my favourite Rockstar created races and elongated them in a sense and made slight adjustments to make them into a proper Grand Prix circuit worth racing on. Now these are not the final versions I have just published them in order to make this thread and i am asking you the NODO community to help me improve these tracks and gain some feedback to make any adjustments. Please I insist you leave any criticisms, suggestions whatever as long as it's constructive i'm open to anything. Downtown Underground GPGraveyard Shift GPDorset Drive GPGreenwich Meantime GPOver The Humps GPWiwang Park GPPLAYLIST: The Rock* CollectionUPDATE: I have updated Graveyard Shift GP and Greenwich Meantime GP based on feedback given. Please let me know what you think and whether any more changes are needed. NOTE: I know there is a crew creation sub folder where i can post a thread but i just feel whatever gets posted there nobody ever notices or gives feedback which is another issue which i hope we address because I for one would love to race on new tracks but there just doesn't seem like any support towards new tracks to get verified within the crew. Please give these a go and give some feedback!
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The_Bad_Loser
Member
Recent Status?
Posts: 1,044
Registered on: July 2014
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Post by The_Bad_Loser on Oct 10, 2014 22:19:56 GMT
Are these Xbox tracks? I only ask because the links aren't working for me.
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Deleted
Deleted Member
Posts: 0
Registered on: January 1970
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Post by Deleted on Oct 10, 2014 22:40:03 GMT
Are these Xbox tracks? I only ask because the links aren't working for me. They are. Qexor's profile picture really gives it away.
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The_Bad_Loser
Member
Recent Status?
Posts: 1,044
Registered on: July 2014
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Post by The_Bad_Loser on Oct 10, 2014 22:49:04 GMT
They are. Qexor's profile picture really gives it away.
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axdsilva
Member
SO distracted...
Posts: 403
Registered on: July 2014
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Post by axdsilva on Oct 10, 2014 23:45:05 GMT
I actually never noticed his profile picture
I'm the type who gets rescued by captain obvious... or bitchslapped by him
So is anyone gonna make a PS3 equivalent? If not then this thread really should be moved
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jmar17
Member
Jojoba oil, Pringles and a pair of tights are a great way to spend a Tuesday evening.
Posts: 738
Registered on: June 2014
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Post by jmar17 on Oct 11, 2014 20:42:31 GMT
I think you have done a great job with these tracks. Right now I have no criticisms but I will test them thoroughly tomorrow. Btw is there any chance of you being able to check out my Strawberry GP. I feel I need to change a couple of checkpoints.
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Qexor
Member
Consistently Inconsistent
Posts: 169
Registered on: May 2014
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Post by Qexor on Oct 12, 2014 12:03:30 GMT
I think you have done a great job with these tracks. Right now I have no criticisms but I will test them thoroughly tomorrow. Btw is there any chance of you being able to check out my Strawberry GP. I feel I need to change a couple of checkpoints. Yeah sure just link the track and ill add it to my game and give it a go later today
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jmar17
Member
Jojoba oil, Pringles and a pair of tights are a great way to spend a Tuesday evening.
Posts: 738
Registered on: June 2014
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Post by jmar17 on Oct 12, 2014 14:30:06 GMT
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Qexor
Member
Consistently Inconsistent
Posts: 169
Registered on: May 2014
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Post by Qexor on Oct 12, 2014 16:58:12 GMT
Just did an 8 lap run through of your track - overall its a great track with a lot of potential. It also has real nice flow especially that first winding section in the first sector, its absolute racing bliss when you hook up every apex. However there are some improvements you might be interested in: - Firstly i would move the start/finish line further down that road if possible so its not sitting on the apex of a corner. - Secondly i would replace all the tire lines and tire stacks with striped barriers purely because in a racing environment the tire lines can cause more bad than good imo. (You will probably find you will have more props left afterwards and you can cover up lamposts on the exits of corners) - Just after checkpoint 13 there is a little gap in the pavement that could be covered with a barrier to keep people racing on the road. - Next i think two corners could be improved to cause less lampost havoc. The corners of checkpoint 19 and checkpoint 21 i think would be better being moved to the outside of those curved corners similiar to what Broughy did with the first corner of CCGP - this is because any over takes are near impossible with the tightly compact tire lines. (If you don't get what i mean have a quick look at Broughy's Cutting Coroners GP and look at the first corner.) - Finally Checkpoint 22 could moved to be a more centralised position in the road just incase people run wide in that corner. Might seem like a long list but i generally really enjoyed the track and i think with these minor adjustments it could be even better. However it is your creation so it is entirely up to you my friend
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jmar17
Member
Jojoba oil, Pringles and a pair of tights are a great way to spend a Tuesday evening.
Posts: 738
Registered on: June 2014
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Post by jmar17 on Oct 12, 2014 17:40:14 GMT
Will defo change it around tonight. Thanks for the advice!
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jmar17
Member
Jojoba oil, Pringles and a pair of tights are a great way to spend a Tuesday evening.
Posts: 738
Registered on: June 2014
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Post by jmar17 on Oct 12, 2014 18:46:15 GMT
It has been updated!
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jmar17
Member
Jojoba oil, Pringles and a pair of tights are a great way to spend a Tuesday evening.
Posts: 738
Registered on: June 2014
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Post by jmar17 on Oct 12, 2014 18:56:33 GMT
On Greenwich Meantime GP I felt that Checkpoint 23 could be moved further ahead and I found checkpoint 29 confusing.
Great track other than that.
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Post by donperrignon on Oct 13, 2014 3:52:07 GMT
[Edit] Okay, wrong thread to post this.
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triplev
Member
Posts: 19
Registered on: July 2014
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Post by triplev on Oct 13, 2014 9:48:57 GMT
Great idea. I'll give them a go tonight and see what they are like.
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Post by SakiBomb on Oct 13, 2014 10:17:17 GMT
Qexor, the links are broken?
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